Combat

Design Pillars

  • Characters have a mechanically symbiotic relationship
  • Characters have their own Class
  • Each Class has its own gameplay and identity

Marigold
Class: Maiden
“A sharp knife

Marigold’s kit centers around spending health points (HP) to deal as much damage as possible while staying alive. Her skills are determinant on the amount of HP she currently has. She can also use her blood to heal Poppy in a pinch.

Reckless AttackA medium damage single target attack that costs 10HP. Replaced by Offering and Intrusion skills.
OpenerRequires full HP.
Bloody OpenerA severe damage single target attack that costs 25HP. Puts Marigold into Offering range. If this attack is a killing blow, Marigold’s health is restored.
PatienceBuffs Marigold’s attack for the next 3 turns or until a damaging skill is used.
OfferingAccessible at 75% HP or below.
30 StrokesA high damage single target attack that costs 10HP.
Forced CommunionA medium damage single target attack that drains enemy HP to heal Marigold.
IntrusionAccessible between 75% – 99% HP.
Invasive SliceA medium damage single target attack that costs 5HP.
Lesser CommunionA low damage single target attack that drains HP to heal Marigold.
BleedUtility skills that leverage Marigold’s ability to manipulate blood.
TransfusionFully heals Poppy at the cost of 15HP.
MartyrAn expression of the Maiden’s true purpose. Marigold’s most damaging skill(s).
CruorA severe damage area of effect attack. Costs 100 TP.

Poppy
Class: Partner
“A commanding shield

Poppy’s kit aims to protect and enable Marigold as much as possible through empowering, disempowering, and soaking damage. Poppy makes up for her middling single target damage with area of effect attacks that build tactical points (TP) which can be spent on impactful Chivalry skills.

SlashA medium damage single target attack.
Sweeping SliceA low damage area of effect attack. For each enemy hit, builds TP.
ChivalryThe trademark discipline of a Partner. A school of skills built on a foundation of strong principles and protection.
CoverSummons Bats as support. Triggers at 80% and 60% HP.
Survival TacticsApply survivor skills to address wounds.
Restores a minor amount of health & removes poison.
BastionIncreases defense, applies a small heal, and redirects most damage. Redirection lasts 3 turns, costs 30TP.
EmboldenSeverely increase Marigold’s attack for the current turn. Costs 40TP.
IntimidateLower attack of all enemies for 3 turns for 20TP.
ChastenLower defense of all enemies for 3 turns for 20TP.

Enemies

Enemy Design Pillars

  • Players should be able to make informed decisions
  • There should be different ways to approach combat
  • “Adds” as opportunities to build TP

Enemies have been assigned a rank from “C” through “BOSS” according to their relative threat level.

For a detailed breakdown of each enemy, read on!

Bat

Damage Dealer / TP Builder
A wild bat made more violent by consuming corrupted blood. While typically weak, it can mutate into the more dangerous Corrupted Body after consuming enough of Marigold or Poppy’s health.

Gluttonous BiteLow damage single target bite attack.
Leech LifeMedium damage attack with HP drain. After two of these, a bat will Mutate into a Corrupted Body.

Rat

Inflict Poison / TP Builder
Formerly a harmless rat, this creature has grown large and aggressive. They can inflict a persistent poison which cripples Marigold’s Opener skills if unmitigated, and will summon family members for support.

Sceptic BiteLow damage single target attack that applies poison.
Nasty NibbleLow damage single target attack.
Call for FamilySummons another Rat to join the battle. Limited uses per encounter.

Corrupted Body – Red Variant

Damage Dealer
One of the dangerous ‘Bloody Creatures’ that Marigold and Poppy have prepared to fight. It’s body is made of viscous, animated blood which it uses to attack.

HarvesterA high damage single target attack over two turns. Takes one turn to prepare, and another to fire.

Corrupted Body – Yellow Variant

Sniper focused on knocking out Marigold
The more lethal of the Corrupted Bodies. This variant is especially fixated on Marigold and relentlessly targets her.

FixateA high damage single target two-step attack that targets Marigold even through Poppy’s Bastion skill. Only if Marigold is knocked out will it target Poppy.

Behemoth

Bulky offensive tank with area of effect attacks
A large, lumbering horned beast. Normally peaceful, it has become more aggressive as the Harvest draws near.

ChompA high damage single target attack.
TrampleMedium damage attack with HP drain. After two of these, a bat will Mutate into a Corrupted Body.
Loaf AroundOccasionally the Behemoth gets tired of stomping and chomping about. Burns a turn to be idle. Added to give the player a chance of breathing room and space to burn through the Behemoth’s large health pool.

Forager

High damage dealer that gains an extra action when weakened
A tragic victim of the corruption visible in the forest. Their minds are almost completely lost, and the Foragers now attack indiscriminately. Glimmers of their former selves can sometimes be visible.

MutilateA high damage, area of effect attack over two turns. Takes one turn to prepare, and another to fire.
FlailA medium damage single target attack that is paired with Mutilate once the Forager reaches approximately 50% HP.
Horrible CrySummons a Corrupted Body to join the battle. Scripted to fire at specific HP breakpoints.

Behemoth Prime

Bulky offensive tank with lethal attacks and summons
The unofficial king of the Behemoths. Drawn by the flesh flower at the Hunter’s Refuge Camp, it has crashed through the stone walls and is pursuing Henry until Marigold and Poppy stop it.

ChompA high damage single target attack.
Loaf AroundKings need time to relax and this fellow is no exception. Occasionally burns a turn to be idle. Intended to add breathing room and give the player some space.
How Dare You?Boosts the user’s attack.
Beckoning BellowSummons Bats as support. Triggers at 80% and 60% HP.
King’s KeelhaulThe Behemoth has had enough. A severe damage, area of effect attack over two turns. Takes one turn to prepare, and another to fire.

The Rat Couple

Consisting of the Rat Father and the Rat Mother, these rodents have taken up residence in an abandoned mine. The rats that inhabit the forest are this couples’ brood, and they won’t hesitate to summon them for violent assistance.

Rat Father / Healer and buffer
The patriarch of the rat family. He adores his partner and lavishes her with support.

SycophancyHeals the Rat Mother for a small amount of HP.
Down BadBoosts the Rat Mother’s attack in a display of love.

Rat Mother / Damage dealer and summoner
The matriarch of the rat family who musters her children for extra muscle. She is the main power of the rat clan and won’t hesitate to show that off with paws and teeth. She adores her partner and will deeply mourn his loss.

Jugular RipA high damage single target attack.
Thunderous PawsA medium damage area of effect attack.
My Heart Will Go OnApplies an attack and defense boost to the user for several turns. Triggered when her beloved partner, the Rat Father, is knocked out.
Get Them!Summons Rats as support.

A Familiar Face

Marigold’s Mirror
An unsettling woman. She can do what you can do, but better. From a design perspective, she is intended to be a reflection of Marigold and her abilities. The player cannot win their first encounter against her, but will be rewarded by bringing her to a certain amount of HP.

With overwhelming force, she badly wounds Marigold and Poppy, forcing them to run for their lives. Later, she can be overcome through Marigold’s Cruor skill.

Choke PearA single target attack that brings the target to 1HP.
ScaphismAn area of effect attack that brings all targets to 1HP.
Flash of TeethA follow up attack that partners with Scaphism deeper into the fight. Will knockout a player character.
Bloody VictoryAn area of effect enrage attack that will knockout Marigold and Poppy. Foreshadowed by a “Murderous Aura”.

The Willful Beast

The Crystal’s Keeper
The true form hiding beneath the veneer of the unsettling woman. It is a powerful creature that blocks access to the crystal. Because of this, Marigold and Poppy determine that they must kill it.

It is a multi-phased encounter intended to give the player room to use their full arsenal of skills.

Phase 1A simple fight to build player confidence and TP
AgoniesA high damage area of effect attack over two turns. Takes one turn to charge, and another to fire.
CensureA high damage single target attack.
Phase 2Stop the countdown!
ConsecrationA lethal attack that is charged up over five turns. Players must defeat this phase before Consecration is fully charged or they will lose the encounter.
Phase 3Farm TP, maintain health, and blow everything up with Cruor
AgoniesSee Phase 1.
Call Allies / “oUr wiLL…”Summons lesser Familiar Faces that use Marigold’s Reckless Attack skill from the start of the game.

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