Mountain Settlement

⚠️Warning – Thar be Placeholder Objects! ⚠️

EnemyTreasureLadder

This is the first unity and 3D level I’ve ever built! The goal was to start blocking out as soon as possible and express a different range of shots to create an immersive space. I studied Elden Ring’s city of Leyndell and Okami’s map design as references.

  • Genre: Action RPG
  • Heroes Journey Placement: Act 1 / Act 2
  • Stage: Blockout / Prototype
  • Time to Build: ~2 days
  • Flavor: The player must navigate the ruins of an old mountainous settlement that has been claimed by a massive plant-like organism. An enormous bloom has settled on the roof of a once populated structure and its roots have started to tear down the surrounding buildings. Hostile creatures now call this place home and are entrenched in every nook and cranny, waiting for a would-be adventurer to devour.

Notes

This was insanely fun and intimidating. Although I had sketched out an initial plan, the actual building of this level felt closer to carving out of rock than realizing careful architecture.